An intermediate tutorial for JOGL (Java OpenGL binding). JOGL Tutorial, JOGL online Tutorial with reference manuals and examples. Alternatives to JOGL include open-source LWJGL (Light-Weight Java Game Library) @ This tutorial assumes that you have sufficient knowledge.

Author: Voodook Arashimuro
Country: Cape Verde
Language: English (Spanish)
Genre: Science
Published (Last): 19 March 2016
Pages: 17
PDF File Size: 15.7 Mb
ePub File Size: 12.98 Mb
ISBN: 654-2-11442-940-4
Downloads: 54151
Price: Free* [*Free Regsitration Required]
Uploader: Jugul

This page was last edited on 19 Juneat Again, go to the display method tuutorial replace the triangle section at the end:. Therefore, we will simply shift what is considered to be the zero point 0, 0, 0. Where we are standing “eye”: Normals are vectors that are perpendicular to a quad, specifying where “up” is when standing on the rectangle.

You will notice a constructor and 4 event methods:. Nehe’s Lesson 13 “2D Texts”: The necessary JOGL jar-files are provide by the jogamp server.

Yet Another Tutorial on JOGL 2.1

Customize for Eclipse 4. Personally, I have worked further on the orbiter, which currently looks like this: Having a triangle is nice and all and this is actually the basis tutprial almost all games out therebut how about some more sophisticated shapes? So now we have the basics of triangles, bodies, light and material, and texture.

Now, tutorual but recommended, we can add the location of the documentation for JOGL. A sphere is actually drawn using a lot of quads “rectangle floating in space”.

JOGL Tutorial – JOGL Tutorial Videos | Wisdom Jobs

Tutoriap, we need to make only one change: Two steps need to be taken: Navigation Main page Recent changes Random page Help.


In this tutorial, we have walked through quite some JOGL functionality. Tuutorial four vertices, OpenGL assumes automatically that a new quad begins. Clevenger, published by Mercuryavailable at Amazon. It is the most important method.

You see that a lot is going on. And now, you can start the whole thing and we can see The init runs only once. To allocate a GLWindow: WindowAdapteryou should probably make a visit to Google.

However, you may need to fall back to the Applet-Launcher to tutrial the older releases. A lighted sphere Much better, I would say! The result looks like the following:.

The light source from the left illuminates the left side of the sphere with specular 0. I hope you have been able to learn something from this tutorial; for improvements, I appreciate all comments preferably via mail to kain at the above domain. Retrieved from ” https: Views Read View source View history. This would be called in a multiple screen scenario. You can get the source codes ” Gears. And then, the interesting thing happens: This is when the sunlight strikes the back of the panel, which is reflected not into your eye, but into the screen, away from you.

And this is the earth! If you run the above code, you should see a nice black window, OpenGL uses black as the default color for clearing the color buffer.

This lesson is intended for all excited students and professionals in the domain of web development who tutoial to study how to mix OpenGL bindings in their Java applications. Where you keep your workspace is a question of personal preference, but I suggest to keep it in a path without empty spaces or you could get into trouble in the long run.


JOGL (Java OpenGL) Tutorial

In our toolkit, there is only one basic thing missing: We specify a viewing angle e. Where our head points into the sky “up”: You must to need a basic understanding of Java programming with exposure to concepts such as AWT and Swings.

It is designed as the primary widget for JOGL applications. The use of color picking is NOT recommended on any hardware whose palette is partially emulated. First, we enable textures again with glEnable GL. The ” Component ” can be easily plugged into any of the ” Container “.

Note that we could also have used satelliteTexture. If you draw triangles or quadsyou wont have to do this. Optional But Recommended Expand the ” jogl. As a little prepping up for the 3D world, the figures below show coordinate system and camera. First around the z axis according to the satellite angle, then 45 degrees around the y axis so we have a nice isometric view on the cylinder and the panels.