CRAFTWORLD CODEX PDF
Overview. Fire Dragons are the dedicated tank-and-monster hunters of the Craftworlds armies; armed with some of the most devastating. Buy Warhammer 40k Codex: Craftworlds: Mini Table Games – ✓ FREE DELIVERY possible on eligible purchases. This is why I’m not % convinced that Alaitoc is objectively better than the other Craftworlds. Alaitoc lists that typically spam Rangers.
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Spirit Shield 2 CP: Guardian Defenders can become extremely difficult to clear off objectives, especially if fielded in maximum squad sizes.
War Walkers and Heavy Weapon focused Wraithlords also appreciate the added durability Alaitoc offers, especially if they were going to spend their time as backline gunners.
This is on top of the degrading characteristics Movement, BS, WS, etc that eventually render your titan entirely worthless.
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Against enemy units or characters that rely on one particular weapon to dish out the pain, this greatly enhances your Banshee’s longevity against key targets.
If a Support Weapon is within 6″ of another Support Weapon, they can both reroll 1’s to wound. Not only are they relatively cheap crafhworld disposable, but they can also indirectly heal their ward when slain either from combat or from a Perils of the Warp assuming the rolls for mortal wounds are modest. All the other craftworld flyers do indeed prefer the Alaitoc attribute as well, though the Hemlock is arguably the best choice if you’re going to use this slot at all.
Conversely, every other flier is improved exponentially by this modifier, since their BS is actually affected by how damaged they happen to be.
Codex Craftworlds After 6 Weeks : Eldar
Unlimited Soulbursts of each type on any turn can easily compensate for the lost attributes and Battle Focus.
An autarch joining in with Swooping Hawk wings can keep up with the Shadow Spectres and give them re-roll 1s support for their coherent beams for your MEQ xraftworld needs as well. Much like elves in fantasy, the Eldar seem to only exist to be the snotty, superior race that gets shat on just to demonstrate how bad the situation is with some event or threat.
Stacked with Fortune to become freakishly hard to budge. Bonus points for doing it with Alaitoc in the shooting phase to stack it with the Craftworld Attribute, though you will probably lose friends for it. Become a Redditor and subscribe to one of thousands of communities. You’re spot on the “every single Craftworld is just becoming Iyanden”. Any two-bit chapter master with an Ccraftworld Omega stamped on his shoulder can smack aeon old greater daemons like codxe misbehaving child.
Craftworlds Codex Lore Disappointing : 40kLore
It is also the ideal Craftworld for a vehicle heavy list, or for maxing out footdar infantry unit sizes due to their built in commissar-esk rules the old commissars, before the dreaded Chapter Approved. All are good but Alaitoc, in a well made balanced list makes your opponent That friendly unit may make an out-of-sequence shooting attack. Guardian Defenderswhile more expensive and considerably more cowardly, can still easily take advantage of the Shuriken support and make for a relatively strong objective securing unit.
This subreddit is for discussion of 40k lore only. The sad truth is: Ive found them very useful at assisting my Dire Avengers in the mid codx when equipped with Shuriken Cannons and Shuriken Catapults, I don’t take the sword. At least the Tyranid Codex looks nice.
Swooping Hawks are perfect candidates for your Fast Attack slots. If you want to see the game table flip: Sadly, there currently aren’t any Codxe HQ units in 8th Edition. I mean; Avatars of Khaine always suck, Farseers always get their predictions wrong, Craftworlds get totally rekt by small attack forces and even Eldrad loses in Craftworle Masque. But due to the range on their lances plus their obvious melee, they are rarely outside of 12″ of an enemy shooting at them.
Shadow-Star Forge World; best under alaitoc: Honestly the fact that a single Space Marine Chapter could wipe out an entire Craftworld has always been a bit disheartening to me, particularly since when Alaitoc attacks them for revenge they can’t even finish them off. This is actually really broken. Vypers become quite durable indeed, and are reliable platforms for either twin Shuricannons or a more standard Heavy Weapon for your various needs. This rule mean that now Eldar flyers can potentially fly between 2 points all the time, good luck positioning your Crimson Hunters in a 6″ bubble near Asurmen.
Lord of War Choice Recommendations: Not a shove them up the board. General Movement Psychic 7th Fortifications. Dark Reapers are once again your go-to standard. The caveat, however, is the loss of any bonus CP you’d have gained from the detachment had it remained “pure”.
The Aeldariotherwise known as the Eldarare all about elegance, efficiency, finesse, style, and precision, and are basically alone in this aesthetic among the races of Warhammer 40, Also the minor Craftworlds literally just each got a recycled paragraph, but in the preview of the Tyranid Codex every single minor Hive Fleet’s getting a whole page and mini-timeline, and it feels like every single Craftworld is just becoming Iyanden, with Ulthwe being Damned and Biel-tan being half-down, it just feels like there’s barely a difference between Iyanden and the others now.
Your other troop choices don’t necessarily gain anything from being in a Saim-Hann detachment, aside fielding squads of Guardian Defenders to camp objectives. A group of Shadow Spectres accompanied by a Warlock Skyrunner casting conceal can be a force to be feared craftwolrd.