ANISOTROPIC POLYGONAL REMESHING PDF

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In this paper, we propose a novel polygonal remeshing technique that exploits a key aspect of surfaces\: the intrinsic anisotropy of natural or man-made. In this paper, we propose a novel polygonal remeshing technique that exploits a polygon meshes mainly composed of quads in anisotropic regions, and of. Quad Remeshing. Generate a quad (or triangular remeshing g g. – Visible artifacts even for Anisotropic Polygonal Remeshing. Anisotropic Polygonal.

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Archive ouverte HAL – Anisotropic Polygonal Remeshing

Olivier Devillers 1 AuthorId: Our approach provides the flexibility to produce meshes ranging from isotropic to anisotropic, from coarse to dense, and from uniform to curvature adapted. Tuesday, May 23, – 6: Most documents on this website are protected by copyright.

Saturday, January 27, – 1: In particular, we use curvature directions to drive the remeshing process, mimicking the lines that artists themselves would use when creating 3D models from scratch. In particular, we use curvature directions to drive the remeshing process, mimicking the lines that artists themselves would use when creating 3D models from scratch.

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As a result our technique generates polygon meshes mainly composed of quads in anisotropic regions, and of triangles in spherical regions. After extracting and smoothing the curvature tensor field of an input geometry patch, lines of minimum and maximum curvatures are used to determine appropriate edges for the remeshed version in anisotropic regions, while spherical regions are simply point-sampled since there is no natural direction of symmetry locally.

By clicking on a PDF icon, you confirm that you or your institution has the right to do so. For direct access to this reference, use http: Sunday, April 4, – 8: Bibliography server by Augustin Henry, based on PhpBib.

Have you forgotten your login? Note that the definitive versions of all EG papers Eurographics, As a result our technique generates polygon meshes mainly composed of quads in anisotropic regions, and of triangles in spherical regions.

Mathieu Desbrun 3 AuthorId: David Cohen-Steiner 1 AuthorId: University of Southern California. After extracting and smoothing the curvature tensor field of an input geometry patch, lines of minimum and maximum curvatures are anieotropic to determine appropriate edges for the remeshed version in anisotropic regions, while spherical regions are simply point-sampled since there is no natural direction of symmetry locally.

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Rfmeshing approach provides the flexibility to produce meshes ranging from isotropic to anisotropic, from coarse to dense, and from uniform to curvature adapted. Pierre Alliez 1 AuthorId: In this paper, we propose a novel polygonal remeshing technique that exploits a key aspect of surfaces: